bitpie安装官网下载|mirana

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DOTA2 - 刀塔官方网站 - 2023年国际邀请赛庆典更新!

A2 - 刀塔官方网站 - 2023年国际邀请赛庆典更

米拉娜(DOTA2英雄)_百度百科

DOTA2英雄)_百度百科 网页新闻贴吧知道网盘图片视频地图文库资讯采购百科百度首页登录注册进入词条全站搜索帮助首页秒懂百科特色百科知识专题加入百科百科团队权威合作下载百科APP个人中心米拉娜是一个多义词,请在下列义项上选择浏览(共2个义项)展开添加义项米拉娜播报讨论上传视频DOTA2英雄收藏查看我的收藏0有用+10米拉娜是多人实时对战游戏《DotA2》(Defense of the Ancients)里天辉军团的一名全才英雄。 [1]米拉娜的定位是dps,伪核,游走,gank。她是一个非常飘逸的英雄,同样她的定位也很多,一般都是在前期游走,gank帮助队友击杀敌人,中期就可以转型了,变身为2号位,伪后期,出一些dps装备,有了装备的米拉娜伤害还是非常可观的。米拉娜的缺点是脆,虽然腿不短,但是非常脆,而且耗蓝也不算低,所以很多人都喜欢使用米拉娜出个魔瓶去游走控符。中文名米拉娜外文名Mirana别    名白虎,虎妞,月女登场作品DOTA2定    位核心-辅助-逃生-爆发-控制攻击类型远程阵    营天辉属    性全才目录1英雄背景2能力设定▪成长属性▪天赋树▪英雄技能3玩法分析▪英雄分析▪英雄出装4历史版本5英雄台词英雄背景播报编辑米拉娜出生于皇室,带有高贵血统的公主米拉娜,在她即将登上太阳王座时,欣然放弃了所有对国土的世俗权力,将自身完全奉献给了月之女神赛莉蒙妮。从那以后米拉娜就作为众所周知的月之公主,巡回在银夜森林,搜索那些从月之女神保护地中的银色水池偷取夜光莲花的大胆之徒。米拉娜骑着她庞大的猫科伙伴,沉着、自豪且无畏,调和于月相和星座旋转。她的弓上镶嵌的月之矿石吸收月光之力,为她的光之箭矢充入能量。 [1]能力设定播报编辑成长属性等级:初始属性满级属性生命值:5601946魔法值:339915伤害值:41-45224-228护甲值:216.4视野距离:1800/800攻击距离:630攻击间隔:1.7基础攻速:110移动速度:290以上资料出自: [2]天赋树+200 群星风暴伤害25+2 月神之箭齐发+20 法力损毁20-20秒 月之暗面冷却+80 跳跃攻击速度15月之暗面提供20%闪避+100 跳跃距离10-2秒 月神之箭冷却*月之暗面提供20%闪避:月之暗面期间闪避生效,即使单位显形。以上资料出自: [3]英雄技能技能名称快捷键使用效果等级群星风暴 [3]Q召唤一波流星砸向附近的敌方单位。425范围内最近的敌方单位将会再受到一次75%伤害的冲击。群星风暴不会被林肯法球抵挡。群星风暴不能伤害隐身单位。如果原本要打击的目标死亡,群星风暴的第二次星落会重新选择一个目标。作用范围:650伤害:75/150/225/300伤害类型:魔法无视技能免疫:否魔法消耗:80/95/110/125点冷却时间:12秒月神之箭 [3]W射出一支绝对精准的箭矢,对第一个击中的敌人造成伤害并眩晕目标。目标距离越远,眩晕时间越长。根据箭矢飞行的距离还将对目标额外造成最多180点伤害。若击中的是非远古的普通单位,将直接秒杀。可用阿哈利姆神杖升级技能威力。使月神之箭在行进途中对500范围内敌人释放群星风暴(只对主神箭有效)。对击中的单位施放第二个群星风暴,造成50%伤害。神箭每飞行150码,中箭后眩晕的持续时间将提高0.5秒,额外伤害增加14点。月神之箭移动速度900。月神之箭可以射中隐身单位。射程:3000视野范围:500基础伤害:60/150/240/330最大额外伤害:180最长眩晕时间:3.2/3.8/4.4/5秒最短眩晕时间:0.01秒伤害类型:魔法无视技能免疫:否魔法消耗:100点冷却时间:19/18/17/16秒跳跃 [3]E米拉娜的坐骑向前跳跃加入战斗,发出一声凶狠的咆哮鼓舞它的主人,提升攻击和移动速度。速度加成持续2.5秒。距离:575最大能量点数:3攻击速度提升:25/50/75/100移动速度增加:8/16/24/32%加速持续时间:2.5秒魔法消耗:40点充能时间:45/40/35/30秒月之暗面 [3]R让米拉娜和所有己方英雄进入隐身状态,隐身时提供移动速度加成。只要还在月光阴影的持续时间内,即使隐身被打破也会在短时间内重新淡入隐身。受到作用的单位会自动停止攻击敌人。技能免疫状态下的队友也会受到作用。淡入延迟:2.5/2/1.5秒移动速度加成:9/12/15%持续时间:18秒魔法消耗:125点冷却时间:140/120/100秒阿哈利姆魔晶技能:提供+1 跳跃能量点数。塞根向前猛扑,对米拉娜前方500范围内锥形区域的敌人造成150点伤害,并减速30%,持续2.5秒。以上资料来自: [4] [18]玩法分析播报编辑英雄分析英雄优势月神之箭的存在,使得米拉娜拥有强游走能力,只要她不出现于兵线上,对手都会惧怕丛林中有一支暗箭射出。 [5]英雄劣势力量属性和初期基础攻击都较低,另外月神之箭与群星风暴的控制和输出都极具不稳定性,对玩家的操作要求比较高。 [5]搭配英雄祸乱之源“睡箭”组合是DOTA2中最经典的组合之一,噩梦和大招都能轻松先手,使米拉娜有充分时间从远处射出一支神箭。暗影恶魔裂禁锢与月神之箭的配合使得对手毫无反抗之力,当然这样的默契也需要经过一定的练习才能实现。 [5]克制英雄风暴之灵米拉娜的跳跃是生存的重要保障之一,而风暴之灵大招的位移可以轻松的克制米拉娜的跳跃。血魔米拉娜力量属性不高,身板较为脆弱,血之狂暴的沉默和血魔大招的组合技使得血魔可以轻松击杀米拉娜。 [5]英雄出装出门装出装树之祭祀、治疗药膏、铁树枝干、铁树枝干、铁树枝干。中期核心装动力鞋、净魂之刃、阿哈利姆神杖、魔杖、天鹰之戒。后期神装远行鞋、蝴蝶、代达罗斯之殇、幻影斧、净魂之刃、金箍棒。出装思路前期主要依靠魔法输出,假腿和属性装备能让她更好的过渡,魔瓶能解决游走时的续航问题。 [5]历史版本播报编辑7.00为米拉娜的神杖升级群星风暴增加一个时间的指示图标7.0220级天赋从+8 护甲改为-4秒 月神之箭冷却时间20级天赋从+40 攻击力提升至+50 攻击力 [6]7.06基础攻击力增加3点群星风暴第二次星落的打击延迟从1秒降低至0.8秒。跳跃的加速效果从10秒降低至5秒跳跃的攻击速度加成从8/16/24/32提升至16/32/48/647.06c跳跃的移动速度加成由 4/8/12/16%提高至8/12/16/20%7.06d敏捷成长从3.3提高至3.6 [7]7.07重做跳跃拥有3点能量点数。每点能量可以跳跃550距离。跳跃后2秒内提供移动和攻击速度。充能时间:60/50/40/30。魔法消耗:40。移动速度:8/16/24/32%。攻击速度:25/50/75/100。跳跃加成只作用于米拉娜。7.07b基础敏捷从20降低至18敏捷成长从3.6降低至3.2 [8]7.10群星风暴的魔法消耗从100/120/140/160点降低至80/105/130/155点25级天赋从-70秒 月之暗面冷却提升至-80秒7.12基础攻击力浮动从39-50调整为43-487.14跳跃的加速持续时间从2秒提升至2.5秒跳跃的攻击速度加成从25/50/75/100调整为40/60/80/100月之暗面隐身时提供15%移动速度加成 [9]7.16跳跃的攻击速度加成从40/60/80/100提升至60/80/100/120月之暗面的持续时间从15秒提升至18秒7.1725级天赋从-80秒 月之暗面冷却减少至-75秒7.1810级天赋从+20 攻击力减少至+1525级天赋从-75秒 月之暗面冷却减少至-70秒7.19b15级天赋从+100跳跃速度降低至+807.20跳跃使米拉娜的面朝方向与跳跃方向一致 [10]7.21月神之箭的移动速度从857提升至9507.21c基础智力提升2点智力成长从1.7提升至1.9 [11]7.22攻击前摇从0.3增加至0.35基础攻击速度从100提升至115神杖升级的群星风暴触发间隔从10秒降低至9秒7.22c基础生命恢复从0提升至0.4群星风暴的施法前摇从0.5秒降低至0.4秒7.22d跳跃的充能时间从60/50/40/30秒降低至45/40/35/30秒神杖升级的群星风暴触发间隔从9秒降低至8秒7.22e基础智力提升3点月神之箭的冷却时间从17秒调整为18/17/16/15秒月神之箭的基础伤害从50/140/230/320点提升至80/160/240/320点7.22g月神之箭的基础伤害从80/160/240/320点减少至40/120/200/280点月神之箭的额外伤害从140点提升至180点月之暗面的魔法消耗从75点增加至125点7.22h月神之箭的弹道速度从950减少至900跳跃的攻击速度加成从60/80/100/120减少至25/50/75/100 [12]7.23月神之箭的最大眩晕时间从5秒降低至3.5/4/4.5/5秒 [13]7.25基础攻击力提升2点月神之箭的伤害从40/120/200/280点提升至60/150/240/330点 [14]7.26c15级天赋从-4秒 月神之箭冷却降低至-3.5秒25级天赋从-55秒 月之暗面冷却提升至-60秒7.27b月神之箭的冷却时间从18/17/16/15秒增加至19/18/17/16秒跳跃的距离从550提升至575月之暗面的移动速度加成从15%降低至9/12/15%15级天赋从+65 跳跃攻击速度提升至+75 [15]7.2810级天赋从+12 攻击力提升至+15重做神杖效果:使月神之箭在行进途中对500范围内敌人释放群星风暴(只对主神箭有效)。对击中的单位施放第二个群星风暴,造成50%伤害。阿哈利姆魔晶技能:提供+1跳跃能量点数。跳跃状态期间的攻击具有1.5倍致命一击效果。7.28a15级天赋从-3.5秒 月神之箭冷却降低至-3秒20级天赋从+10% 技能增强降低至+8% [16]7.30月神之箭最长眩晕时间从3.5/4/4.5/5秒降低至3.2/3.8/4.4/5秒月神之箭视野范围从500降低至40010级天赋从+15 攻击力改为-2秒 月神之箭冷却10级天赋从+150 生命改为+100 跳跃距离15级天赋从-3秒 月神之箭冷却改为月之暗面提供20%闪避(月之暗面期间闪避生效,即使单位显形)20级天赋从+8% 技能增强改为-25秒 月之暗面冷却25级天赋从-60秒 月之暗面冷却改为+180 群星风暴伤害7.30c15级天赋从+75 跳跃攻击速度提升至+8020级天赋从-25秒月之暗面冷却降低至-2025级天赋从+180 群星风暴伤害提升至+200 [17]7.31基础敏捷从18提升至24敏捷成长从3.7降低至3.4基础护甲降低1点(初始护甲不变)基础攻击速度从115降低至110基础攻击力从27-32降低至24-30(攻击力平均数提升3.5)群星风暴的魔法消耗从80/105/130/155点降低至80/95/110/125点重做魔晶。提供+1 跳跃能量点数。塞根向前猛扑,对米拉娜前方500范围内锥形区域的敌人造成150点伤害,并减速30%,持续2.5秒。 [18]英雄台词播报编辑Your Priestess has arrived!你的女祭司来了!Our presence was requested?我们被要求存在这?Mirana and Mount, attending.月女和坐骑,参加。Moon, shine on our endeavor!月亮,照耀着我们的努力!Fair warning--your death has arrived!公平的警告——你死了!Stars, rain down upon mine enemy!星星,砸向我的敌人!I could have hit Roshan with my eyes closed.我可以闭着眼睛打Roshan。新手上路成长任务编辑入门编辑规则本人编辑我有疑问内容质疑在线客服官方贴吧意见反馈投诉建议举报不良信息未通过词条申诉投诉侵权信息封禁查询与解封©2024 Baidu 使用百度前必读 | 百科协议 | 隐私政策 | 百度百科合作平台 | 京ICP证030173号 京公网安备110000020000

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Dota 2 - Mirana

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米拉娜

回英雄列表页 出生于皇室,带有高贵血统的公主米拉娜,在她即将登上太阳王座时,欣然放弃了所有对国土的世俗权力,将自身完全奉献给了月之女神赛莉蒙妮。从那以后米拉娜就作为众所周知的月之公主,巡回在神圣的银夜森林,搜寻着从月之女神保护地中的银色水池里偷取夜光莲花的大胆之徒。米拉娜骑着她庞大的猫科伙伴,高雅、自豪且无畏,对月相和星座的流转熟稔于心。她的弓上镶嵌着月之矿石的碎晶,可以吸收明月的力量,为她的箭矢注入

Dota 2 - 米拉娜

Dota 2 - 米拉娜

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Mirana Build Guide DOTA 2: Mirana: The Princess of the Moon

Mirana Build Guide DOTA 2: Mirana: The Princess of the Moon

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113 Votes

Mirana: The Princess of the Moon

August 16, 2015 by PotM_Plz

Comments: 91    |    Views: 690217

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Build Guides

Discussion (91)

More Guides

Report

Build 1

Build 2

Build 3

Semi-Carry

DotA2 Hero: Mirana

Purchase Order

Starting Off

Iron Branch

Iron Branch

Iron Branch

Slippers of Agility

Tango

Healing Salve

Early Game

Bottle

Magic Wand

Boots of Speed

Wraith Band

Town Portal Scroll

Mid-Game

Yasha

Power Treads

Ring of Aquila

Linken's Sphere

Late-Game

Manta Style

Assault Cuirass

Scythe of Vyse

Attack Modifier

Eye of Skadi

Hero Skills

Starstorm

2

5

6

8

Sacred Arrow

1

3

7

9

Leap

4

12

13

15

Moonlight Shadow

10

11

Talents

14

16

17

18

Hard Carry

DotA2 Hero: Mirana

Purchase Order

Starting

Ring of Protection

Slippers of Agility

Iron Branch

Iron Branch

Iron Branch

Tango

Early Game

Hand of Midas

Ring of Aquila

Power Treads

Magic Wand

Mid Game

Manta Style

Mjollnir

Late Game

Monkey King Bar

Black King Bar

Satanic

Hero Skills

Starstorm

2

3

5

6

Sacred Arrow

1

7

11

12

Leap

4

8

9

13

Moonlight Shadow

10

Talents

14

15

16

17

18

Roaming

DotA2 Hero: Mirana

Purchase Order

Starting

Smoke of Deceit

Observer Ward

Clarity

Tango

Ring of Protection

Mid Game

Tranquil Boots

Medallion of Courage

Ring of Aquila

Smoke of Deceit

Late Game

Drum of Endurance

Scythe of Vyse

Necronomicon

Optional

Urn of Shadows

Pipe of Insight

Mekansm

Force Staff

Eul's Scepter of Divinity

Orchid Malevolence

Hero Skills

Starstorm

4

7

9

12

Sacred Arrow

1

5

8

10

Leap

2

3

13

14

Moonlight Shadow

6

11

16

Talents

15

17

18

Mirana: The Princess of the Moon

PotM_Plz

August 16, 2015

1.Introduction

2.Mirana's Pros / Cons

3.Summary

4.Skills

5.Lane, or Solo?

6.Build One: Semi-Carry

7.Play Style: Semi Carry

8.Build Two: Hard Carry

9.Play Style: Hard Carry

10.Build Three: Roaming

11.Play Style: Roaming

12.Friends/Foes

13.Change-Log

14.Credits

Top

Introduction

Hey guys this is my final production of the Mirana guide iv been writing for about one year now. After countless games and experiments, i have finally perfected 3 roles that include builds, play styles and helpful tips. I'm actually sooo freaking proud of this, and amazed that over 50,000 have looked at this. like whatttt!!! Anyway, make sure to vote up if you liked it, and leave a comment with positive criticism. Thanks agian!

-PotM__Plz

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Mirana's Pros / Cons

Pros:

1. Has a great body! xD

2. Potentially 5 second stun.

3. Great hero for starting team fights, or ambushing.

4. A Stealth that effects the entire friendly team

5. Easily can accuire a good farm.

6. Can solo with ease

7. But also can play very corporately in a bottom or top lane.

8. Has 2 moves for escaping, or Chasing

9. Good choice for a roamer.

Cons

1. HUGE mana problem.

2. mana problem=item dependent

3. Skill Needed

4. Quite Squishy (low health, Easy to kill)

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Summary

Mirana: The Princess of the Moon (PotM)

1. Mirana's roles for a team are extremely versital, and she can fit into any team comp.

2. Should be the hero that starts team fights, because she is such a solid ganker, she is also considered a initiator, starting the fight with an arrow, or stealth.

3. A high skill base is needed to play her effectively.

4. Likely solo. If that be the middle lane, or Hardlane solo.

5. Strong roamer, a much higher skill base with the team and the player is needed.

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Skills

Starstorm:

Mirana's first move(Q), has a large nuke at level four of 300 damage to all surrounding enemys within 625 units.

its mana cost is pretty high at 100 level one, so make sure to use it sparingly in the beginning.

But after around 6, you should use it as a great farming/pushing ability.

[Starstorm] also will target a random enemy within the 625 unit area, and hit them again for half the original damage.

Arrow: arrow

Mirana's signature move(W). Its placement is everything. when using, and the enemy you are targeting it moving, do not click directly on the hero because spell is not lock-on. Try to lead the target, and place it where you think it will be when the gets there. This will take a while to get good at...but just keep practicing :)

[Arrow] should be used in the beginning of a gank/team-fight, and try to pick off the enemy who your team wants to kill first.

[Arrow] has the potential to stun for 5 seconds! So when ganking and you are confident enough with yourself try to land an [Arrow] that is further away. If not, a 3 second stun is still awesome, if you can hit them. :P

Also use this spell to hit enemy heroes that are trying to escape, it does a huge amount of damage at level four of 360.

Leap:

The Third spell for Mirana.(E) Used mostley for Escaping, or Chasing. If you can position yourself correctly, a good escape method would be, Leap, and then fire an Arrow back at the enemy when you land.

Also after activating Leap, you are granted a Attack and Movement Speed buff for you and your allies, at level four the buff is 16%.

Moonlight Shadow:

Mirana's Ultimate ability(R). After activating, yourself, and all of the friendly heroes, are granted stealth for 11 seconds. Moonlight Shadow takes 3 seconds for the hero to fade into invisibility.

Use this right before a team-fight, or after when escaping.

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Lane, or Solo?

This all depends on which build you plan on going.

If building Carry, then you want to head to the easy lane, with either a tri-lane, or a babysitter.

If you have a jungler, or a tri-lane you wont be apart of, head to the long lane.

Simply building semi-carry/ganker, Middle is all yours.

Andddd if your roaming. go where ever you want. xD

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Build One: Semi-Carry

In this situation, Mirana will most likely be laning in the middle or the long lane. The easy lane should have a harder carry then yourself, and therefore taking up the most farm.

The build order for this is Basic.

Should be your first small item pickup, make sure to turn the armor buff off so you don't push the lane.

My boots preference for semi carry Mirana are the Power Treads offer good early stats and help you scale better.

Yasha would be next, becasue you will be building into Manta Style at sometime.

Next you need to make an observation on the game, does the enemy have a lot of single target spells? Are you being initiated on? And could you afford to build a little more defensibly? If so

should be your next investment, it will slow down the build order of Manta Style and other late game items, but it's usually worth it.

Now, sense you were not rushing it, its time to build your Attack Modifier. On Semi-Carries, especially Mirana, i like the Diffusal Blade, for the great slow and Mana Burn

Now to finish up your Yasha

And, if you're having an exeptionaly good game, complete your build with:

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Play Style: Semi Carry

Usually when Mirana is picked up in higher level play, you're most likely going to be laning on the suicide lane.

In the beginning of the game, you have one rule. don't. die.

At the start of the game, have your support hand you the wards, and make sure to block the pull camp. Then (on the dire) in the jungle, to the right of the neutral behind the pull camp. Now, you have sight of the rune, and you can see any ganks that are coming towards your lane.

On the Radiant, again ward the pull camp (if they have any amount of skill, they will be able to pull from other part as well, but just in case) and then, use your other ward to simply ward the river, on the eye by your secret shop.

When the creeps spawn, you need to block at much as you can. then, Play Safe. If your wards are up, you should be safe enough to farm. DON'T FORGET TO TURN ON YOUR TROLL DETECTION

Try your best to simply not lose your lane, if you can hold your tower untill mid game, you've done your job.

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Build Two: Hard Carry

DAMAGE DAMAGE DAMAGE DAMAGE!

My choice for boots, provides great damage, and lets you last hit much easier.

>

Pick this up first, again helps with the last hits. Wait on completing the Mjollnir until your Desolator is finished. or if you need to get a Black King Bar

Because the Maelstrom proc stakes with this attack modifier. Also really helps with pushing towers. And you're trying to maximize your damage output.

Doesn't every carry need this? xD

So you can wreak havoc onto the enemy untouched.

Moar Damageee

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Play Style: Hard Carry

Hard Carry, Everyone loves to play this role, but i see so many people doing it absolutely wrong. First of all, last hitting creeps is just about your only job in the early stages. Players who are great "Carry" players are always finding time, and places too earn gold and experience, they never waste time.

One of the best carry players in all of DotA is of course Burning and I recommend people who are trying to get better at playing a carry to watch him play, you will learn alot.

Here is sort of a goal chart you can set each game, try and have around this amout of creeps at the designated time.

7:00-

25/35 cs

14:00- 50/60 cs

21:00- 80/120 cs

as the game progresses, farming will get easier but make sure to not lose focus and waste too much time.

In teamfights, focus the casters and other squishies, make sure to leave heroes such as Tidehunter or Axe alone until the rest are dead.

And remember, you're basically a Glass Cannon, you do a **** done of damage, but if you get focused early, you're done. Stay in the back, initiate with your Arrow, and save Moonlight Shadow for escape or initiation.

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Build Three: Roaming

Now. Before I get flamed for this build, trust me. It works.

Start:

: You need this early, because the runes are yours. And they also decide where you will be ganking next.

Because you never want to waste time going back to heal, or regen mana your core will be:

To maximize your ganking:

And if your team needs either one of these.

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Play Style: Roaming

Roaming, not something seen much in pub games alot. But something that Mirana can excel at.

The idea of Roaming, is usually from the beginning of the game, roam around the map and hit the enemy at its weak spots, or cover for retreating allies. As a ganker, it is your job to position the gank where you know that you will suceed in. Places where you have a massive advantage against the foe.

Which is why Mirana can be so effective at it, with the element of surprise using her Arrow, even at level 1 can earn your team, and hopefully your carry a kill.

Also utilize the runes when roaming, they just make it so much easier. haha :P

A good roamer starts out ganking as early as possible, which is why Mirana can be such a good one, with a well aimed Arrow, she is already a devastating ganker.

If you are Roaming, you are defiantly running far more support than usual, your main objective is to get your carries as many kills, and as much XP as possible. So after a solid gank, and the enemy heroes either die, or retreat. GET OUT! so that your carries can free-farm to their hearts content.

That considered, you are guaranteed to be under-leveled, and consequently earn less gold... So your item build should consist of team fight/ and push assisting items.

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Friends/Foes

Friends: Basically anyone who can help you set up a quality Arrow

CM = Life

[icon=shadow demon size=110} This takes a bit of practice, but it is easily one of my favorite combos in the game. If the Mirana times her Arrow correctly, than it is a guaranteed hit. Disruption + Soul Catcher into Arrow = GG

Another great combo which is much easier to accomplish. Bane and Mirana make a great roaming combo, and can really shut down a carry/mid with successful ganks.

To name a few.

Foes

bloodseeker=110: [Rupture is really damn annoying because your Leap can't save you, and it will basically kill you no matter what.

: He's a ***** to land an Arrow on, don't even get me started.

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Change-Log

11/19/11: Guide Created

11/20/11: Added Manta Style to Late-Game Items (Mistake on my part.)

11/20/11: Added Skills chapter.

11/20/11: Added Skill-Build chapter.

11/20/11: Added Change-Log chapter. :P

11/20/11: Added Credits.

11/20/11: Roaming chapter added.

12/3/11: Re-Coded pictures

3/28/12: Updated, Added Daedalus, and Ring of Aquila.

8/19/2012: Re-did everything.

12/15/2013: Slight Update.

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Credits

Thank you to other DOTAFire for the use of their website.

Thanks to 'Snuffaluf***uan' for introducing me to the world of DotA!

-PotM_Plz

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